Large Undead, Neutral Evil
Armor Class 16
Hit Points 108 (9d10 + 36)
Speed 45 ft.
STR
19 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +7
Damage Vulnerabilities Slashing
Damage Immunities Bludgeoning, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common but can't speak it
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + half the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

A Host To Many: When the bloated zombie reach 0 hit points if it fails its undead fortitude saving throw, it's body expands exponentially and from it several lesser undead spawn from its corpse, attacking anything nearby.

 

Actions

Crush. Melee Weapon Attack: +6, reach 5 ft., one target. Hit: 14 (2d10 + 4) bludgeoning damage

Bite. Melee Weapon Attack: +6, reach 5 ft., one target. Hit 11 (3d8 + 4) bludgeoning damage

Furious Charge. The Bloated Zombie makes a mad charge in one direction for its full movement or until it hits a static object, each creature within 5 ft of its charge must make a DC: 14 Dexterity saving throw. If a creature succeeds on the saving throw they take half damage and are not knocked prone, however, if a creature fails its save they take 16 (4d6 + 4 ) bludgeoning damage and are knocked prone.

A creature directly in the line of the charge that fails this check is carried with the zombie to its location, and takes an additional 1d6 damage, as it is thrown from the creature body to the floor or smashed against a wall.

 

Legendary Actions

The Bloated Zombie has 3 legendary actions, these actions recharge every at the start of each round.

Parasitic Grapple (Costs 1 Action). The Bloated Zombie allows the many undead it has in its from to stretch forth and grapple any creature within 5 ft of it. 

Sweeping Attack (Costs 2 Actions). The Bloated Zombie swings its arms in front itself in a 15ft radius, any creature within range must make a DC: 14 Dexterity saving throw, or take 14 (2d10 + 4) bludgeoning damage and is knocked prone

Previous Versions

Name Date Modified Views Adds Version Actions
12/17/2018 11:36:29 PM
438
8
--
Coming Soon
Geekdotexe

Comments

Posts Quoted:
Reply
Clear All Quotes