Immutable Form. The golem is immune to any spell or effect that would alter its form.
Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Death Throes. When killed, a bone spider golem explodes in a 20-foot radius that deals 6d6 points of piercing damage to everything in the area (Reflex DC 14 half).
Immunity to Magic. A bone spider golem is immune to any spell or spell-like ability that allows spell resistance, except that it takes damage from cure spells and can be healed by inflict spells as if it were undead.
Immunity to Webs. A bone spider golem is immune to mundane webs, as well as the web spell.
Spikes. A bone spider golem can launch a volley of spikes to a range of 80 feet with no range increment. All targets within 30 feet of each other. A bone spider golem can use this ability up to five times per day.
Weakening Blow. Any creature hit by the bone spider's bite or spikes takes has disadvantage against poison damage and saving throws. This effect last for 1 minute.
Exude Spiders. As a bonus action, the bone spider golem can exude a swarm of spiders. In battle it uses this ability once every 1d4 rounds up to three times per day. The exuded swarm emerges in a square adjacent to the bone spider golem, acting immediately. Thereafter, it acts on the same initiative count as the bone spider golem, but just after the golem.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 4) piercing damage.
Spikes. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 4) piercing damage.
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