Medium Undead, Any Alignment
Armor Class 19 (splint, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
18 (+4)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws CON +6, WIS +8, CHA +6
Skills Arcana +7, History +7, Insight +8, Perception +8, Religion +10
Damage Resistances Cold, Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 120 ft., Passive Perception 18
Languages Common plus up to five other languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The arch lich is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The arch lich has the following cleric spells prepared:

Cantrips: sacred flamespare the dying, toll the dead

1st level (4 slots): healing wordshield of faith, inflict healing

2nd level (3 slots): aidlesser restorationspiritual weapon

3rd level (3 slots): animate deadspeak with dead, spirit shroud

4th level (3 slots): death warddivination

5th level (2 slots): flame strikeraise dead

Touch of Death (2/Short or Long Rest). When the arch lich hits with a melee attack it can deal an additional 19 necrotic damage.

Turn Resistance. The arch lich has advantage on saving throws against any effect that turns undead.

Actions

Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) necrotic damage

Smuag

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