Large Monstrosity (Titan)
Armor Class 17 Natural armor
Hit Points 168 (16d10 + 80)
Speed 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +6, CON +9, WIS +4, CHA +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Blindsight 120ft, Passive Perception 10
Languages Draconic can understand but not speak of read or write
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Magic Resistance The baby tarrasque has advantage on saving throws agains spell effects

Reflective Carapace Any time magic missle, a line spell, or a spell that requires an attack roll is cast at the baby tarrasque, roll 1d6. On a 1-5, the baby tarrasque is unaffected, on a 6, the spell is reflected at the attacker

 

Actions

Multiattack The baby tarrasque makes a bite attack and a tail attack

Tail Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 19 (4d6 +5) bludgeoning damage
Bite Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit:  19 (4d6+ 5) piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

KoseiKiryuZilla

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