Small Construct, Lawful Evil
Armor Class 17 Natural armor
Hit Points 17 (2d10 + 6)
Speed 40 ft.
STR
10 (+0)
DEX
13 (+1)
CON
16 (+3)
INT
4 (-3)
WIS
12 (+1)
CHA
4 (-3)
Skills Perception +3
Damage Resistances Necrotic
Damage Immunities Lightning, Poison
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shocking grip. Once per day, a copper horror can generate a shock grab effect, allowing it to deal 2d6 extra lightning damage with a successful melee attack.

Linked Mind. All clockwork horrors within 10 miles of a gold, platinum, or adamantine horror are in constant communication. If one is aware of a particular danger, they all are. If one in a particular group is not flat-footed, none of them are.

Spell Vulnerability. A clockwork horror is susceptible to the shatter spell, which blinds it for 1d4+1 rounds.

Miner. The Clockwork Horror deals double damage to objects and structures.

Actions

Razor saw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6) slashing damage.

Habitat: Underdark

Danzal

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