Shocking grip. Once per day, a silver horror can generate a shock grab effect, allowing it to deal 3d6 extra lightning damage with a successful melee attack.
Linked Mind. All clockwork horrors within 10 miles of a gold, platinum, or adamantine horror are in constant communication. If one is aware of a particular danger, they all are. If one in a particular group is not flat-footed, none of them are.
Spell Vulnerability. A clockwork horror is susceptible to the shatter spell, which blinds it for 1d4+1 rounds.
Spring Attack. During the Silver's turn, if he makes a melee attack against a creature, that creature can't make opportunity attacks against him for the rest of his turn.
Miner. The Clockwork Horror deals double damage to objects and structures.
Razor saw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6+1) slashing damage.
Dart. Ranged Weapon Attack: +3 to hit, ranged 30/120 ft., one target. Hit: 5 (1d4+1) piercing damage.
Description
Silver clockwork horrors commonly serve as guards over packs of copper clockwork horrors.
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