Small Construct, Lawful Evil
Armor Class 17 Natural armor
Hit Points 29 (3d10 + 12)
Speed 40 ft., Climb 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
4 (-3)
Skills Athletics +3, Perception +3
Damage Immunities Lightning, Necrotic, Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shocking grip. Once per day, a silver horror can generate a shock grab effect, allowing it to deal 3d6 extra lightning damage with a successful melee attack.

Linked Mind. All clockwork horrors within 10 miles of a gold, platinum, or adamantine horror are in constant communication. If one is aware of a particular danger, they all are. If one in a particular group is not flat-footed, none of them are.

Spell Vulnerability. A clockwork horror is susceptible to the shatter spell, which blinds it for 1d4+1 rounds.

Spring Attack. During the Silver's turn, if he makes a melee attack against a creature, that creature can't make opportunity attacks against him for the rest of his turn.

Miner. The Clockwork Horror deals double damage to objects and structures.

Actions

Razor saw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6+1) slashing damage.

Dart. Ranged Weapon Attack: +3 to hit, ranged 30/120 ft., one target. Hit: 5 (1d4+1) piercing damage.

Description

Silver clockwork horrors commonly serve as guards over packs of copper clockwork horrors.

Habitat: Underdark

Danzal

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