Amphibious. The icy dragon turtle can breathe air and water.
Cold-Acclimated. The icy dragon turtle is immune to the effects of extreme cold.
Siege Monster. The icy dragon turtle deals double damage to objects and structures.
Multiattack. The icy dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage and 2 (1d4) cold damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the icy dragon turtle and knocked prone.
Frost Breath (Recharge 5–6). The icy dragon turtle exhales freezing steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) cold damage on a failed save, or half as much damage on a successful one.
Description
An icy dragon turtle is a powerful draconic turtle with spikes on its pale shell resembling small icebergs. They are usually more irritable than their warm-weather cousins.
Previous Versions
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