Small unknown, Neutral
Armor Class 19 Matalllic plate dress
Hit Points 95 (5d20 + 5)
Speed 90 ft., Fly 75 ft., Walk 0 ft., Swim 30 ft., Climb 50 ft.
STR
8 (-1)
DEX
18 (+4)
CON
8 (-1)
INT
22 (+6)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws DEX +8, INT +10, WIS +9
Skills Acrobatics +8, Athletics +10, History +12, Medicine +8
Damage Vulnerabilities Acid, Cold, Poison, Radiant
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Bludgeoning, Fire, Lightning, Necrotic
Condition Immunities Blinded, Charmed, Prone
Senses Blindsight 60 ft, Darkvision 60 ft, Passive Perception 10
Languages Common and Unkown
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Shikigami Titan  summoning. Asmara ability allows her to summon up to 4 shikigami titans upon using trait she has to roll a d4 up to number rolled. can only have those on the field at the time of battle unless they are ether all destroyed or somehow gone. (She can then summon more) shikigami titans are CR 4 rating

Shikigami Titan Papers. At the start of battle Asmara has 30 Shikigami Titan papers when she runs out she can use her claws as a last defense.

Magic Weapon. Asmara weapon attacks are magical except for her claws.
 

Legendary Resistance  (3/Day). If Asmara fails a saving throw, it can choose to succeed instead.

Quick Hide. Asmara can hide in the area around her with her large claws to dig under ground and to climb with extreme speed. Also has the ability of levitation so can hover.  

Actions

Attack action Asmara has four shikigami papers and can use their effects while she has them out

Multi attack action Asmara can slash targets twice with her  Razor claws or she can try and use her sneak attack from under ground.

Shikigami Fire paper. Magic Weapon Attack: +6 to hit, reach 30 ft.,  Target 1 . Hit: 10 (2d8 + 5) Fire damage, 

Shikigami Earth Paper. Magic Weapon Attack: +6 to hit, reach 30 ft.,  Target 1. Hit: 10 (2d8 + 5) Bludgeoning damage,

Shikigami Energy Paper. Magic Weapon Attack: +6 to hit, reach 10 ft . Target 1 Hit: 10 (2d6 + 5) electric damage,  players must make a CON savings throw 15 or be Paralyzed on a fail save 

Shikigami Dark Paper Magic Weapon Attack: +6 to hit, reach 10 ft., Target 1 . Hit: 10 (2d6 + 10)  dark damage, Creature must make a DC 16 WIS Save or be Frightened

Razor Claws Weapon Attack +6 to hit, reach 10 ft., Target 1 . Hit: 10 (2d6 + 3) Slashing Damage,

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Legendary Actions 3

Shikigami break (1 Shikigami 1 Actions). If one of  Asmara Shikigami Titans are lowered to half their hit point she can use this trait to self destruct that Shikigami Titan.  Magic Weapon Attack: +6 to hit, reach 10 ft . Hit: 10  (3d12 +6) Magic damage creature must make a DC 17 DEX save or be knocked prone on a success they take half damage only.

Shikigami Paper destruction (4 Shikigami paper 1 Action)  Asmara can combine 4 of her Shikigami papers but they all have to be a different element then she throws them at a creature for massive destruction. Magic Weapon Attack: +6 to hit, reach 50 ft Target 1. Hit: 10  (5d12 +10) Magic damage

Description

Asmara is a very strange being she is roughly 4'4 ft tall with long pink hair and pale purple skin she appears to look like a little girl from a distance but when up close can be seen she doesn't walk but is always levitating. She looks more like a lady up close always wondering and explore she likes to travel anywhere almost, but has razor sharp claws which can cut through Tree with easy and dig. Notable her race is unknown and seems to be out of this world the only one close to her that looks like her is a her twin sister Tamara. 

Asmara and her sister are very unique in with there abilities similar but differ Asmara uses Shikigami Titans to attack her opponents and sometimes her claws when push comes to shove but more likes her Titans doing all the work. she is approximately 125 years old but that seems to make her look like she is young as if she has plenty of years to live.      

Lair and Lair Actions

ts

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Dracophoenix55

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