Medium Elemental (Fire Genasi), Unaligned
Armor Class 12 Natural armor
Hit Points 9 (2d8)
Speed 15 ft.
STR
6 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
5 (-3)
Damage Vulnerabilities Cold
Damage Immunities Fire
Senses Darkvision 60ft, Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aquaphobia. If the blaze starts or ends its turn in water it takes 1 acid damage. will never enter water willingly

Actions

Compulsive Multiattack. The blaze makes three attacks with firebolt barrage, all three attacks must be against the same target.

Firebolt Barrage. RangedWeapon Attack: +4 to hit, range 80/320 ft., 1 target. Hit: 5 (1d6 + 2) fire damage. if the target is a creature or flammable object it ignites. until a creature takes an action to douse flames, the target takes 5 (1d10) fire damage at the start of its turn.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a spirit of fire that resides primarily in the nether but on occasion can be found in the overworld, looks like a head that is on fire orbited by 8-12 glowing rods of pure fire

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: DevilfiendElemental

Habitat: DesertUnderdark

VermillionPheonix

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