Aquaphobia. If the blaze starts or ends its turn in water it takes 1 acid damage. will never enter water willingly
Compulsive Multiattack. The blaze makes three attacks with firebolt barrage, all three attacks must be against the same target.
Firebolt Barrage. RangedWeapon Attack: +4 to hit, range 80/320 ft., 1 target. Hit: 5 (1d6 + 2) fire damage. if the target is a creature or flammable object it ignites. until a creature takes an action to douse flames, the target takes 5 (1d10) fire damage at the start of its turn.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a spirit of fire that resides primarily in the nether but on occasion can be found in the overworld, looks like a head that is on fire orbited by 8-12 glowing rods of pure fire
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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