Armor Class
11
Hit Points
9
(2d8)
Speed
20 ft., Fly 40 ft.
STR
12
(+1)
DEX
13
(+1)
CON
10
(+0)
INT
6
(-2)
WIS
11
(+0)
CHA
13
(+1)
Skills
Intimidation +3, Stealth +3
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 10
Languages
Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Blood Frenzy. The harpy has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Blood Devotion. The blood harpy has immunity to being charmed or frightened.
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack. The harpy makes two melee attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
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