Small Humanoid (Gnome), Neutral Good
Armor Class 12 (chain shirt)
Hit Points 12 (3d6 + 6)
Speed 20 ft.
STR
9 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
16 (+3)
WIS
10 (+0)
CHA
9 (-1)
Skills Investigation +3, Perception +2, Stealth +8
Senses Darkvision 120 ft., Passive Perception 12
Languages Gnomish
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Christmas Camouflage. Santa's Helpers are mischievous and tricksy, and have +4 to stealth.

Santa's Magic Dust. The Christmas Helpers always have a supply of Santa's Magic Dust on them and can innately cast the following spells, requiring no material components:

At will: nondetection (self only)

1/day each: cure wounds, disguise self

Actions

Sack of Marbles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage.

Throw Present. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.

Reactions

The Christmas Helpers have been whipped into a frenzy by the Ancient Christmas Ghosts and will only return to their senses after falling below 5 HP.

After which they will need to be convinced that the PCs are not a threat.

To do this they must preform a short Christmas rhyme.

Habitat: Underdark

Leonheart246

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