Christmas Camouflage. Santa's Helpers are mischievous and tricksy, and have +4 to stealth.
Santa's Magic Dust. The Christmas Helpers always have a supply of Santa's Magic Dust on them and can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: cure wounds, disguise self
Sack of Marbles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage.
Throw Present. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.
The Christmas Helpers have been whipped into a frenzy by the Ancient Christmas Ghosts and will only return to their senses after falling below 5 HP.
After which they will need to be convinced that the PCs are not a threat.
To do this they must preform a short Christmas rhyme.
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