Medium Celestial (Goblinoid), Lawful Evil
Armor Class 12
Hit Points 45 (5d8 + 18)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
16 (+3)
CHA
18 (+4)
Senses Truesight 10ft, Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Regeneration. Adriel regains 5 hit points at the start of his turn. If Adriel is at 0 hit points he does not regenerate and dies. 

 

Actions

Multiattack. Adriel attacks twice with a weapon.

Radiant Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage plus 5 (2d4) radiant damage.

Radiant Dagger. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) radiant damage.

Description

Adriel is a hobgoblin with golden fur and eyes that glow gold, his long black hair behaves as if it is under water, flowing around his head like a halo

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Undead_Imp

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