Regeneration. Adriel regains 5 hit points at the start of his turn. If Adriel is at 0 hit points he does not regenerate and dies.
Multiattack. Adriel attacks twice with a weapon.
Radiant Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage plus 5 (2d4) radiant damage.
Radiant Dagger. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 5 (2d4) radiant damage.
Description
Adriel is a hobgoblin with golden fur and eyes that glow gold, his long black hair behaves as if it is under water, flowing around his head like a halo
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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