Medium Monstrosity, Unaligned
Armor Class 13 Natural
Hit Points 9 (2d8)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +10
Senses Darkvision 60 ft, Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charged. If the Creeper takes lightning damage and survives it becomes charged, if charged when it explodes, the damage is doubled

Silent Steps. the Creeper's footsteps make no sound regardless of the surface it's moving across. the Creeper also has advantages on stealth checks

Actions

Explode. The Creeper takes this action to ignite itself and will explode at the start of its next turn if the target is still within range. explosion kills the Creeper and does bludgeoning damage to all creatures and objects in range, damage depends on how close the target is to the explosion:

1-5 ft: 4d6 +3

6-10 ft: 3d6 +3

11-15 ft: 2d6 +3

a creature may attempt a DC 13 Dexterity saving throw to take half the damage

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An experiment that has gone wrong to make an artificial pig

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHillSwampUnderdark

VermillionPheonix

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