Magic Resistance. The naga has advantage on saving throws against spells and other magical effects.
Spellcasting. The naga is a 10th-level spellcaster (spell save DC 15, +7 to hit with spell attacks) that needs only verbal components to cast its spells.
If the naga was a guardian naga in life, its spellcasting ability is Wisdom, and it has the following cleric spells prepared:
Cantrips (at will): mending, sacred flame, thaumaturgy
1st level (4 slots): command, cure wounds, shield of faith
2nd level (3 slots): calm emotions, hold person
3rd level (3 slots): bestow curse, clairvoyance
4th level (3 slots): banishment, freedom of movement
5th level (2 slots): flame strike, geas
If the naga was a [monster)spirit naga[/monster] in life, its spellcasting ability is Intelligence, and it has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost
1st level (4 slots): charm person, detect magic, sleep
2nd level (3 slots): detect thoughts, hold person
3rd level (3 slots): lightning bolt, water breathing
4th level (3 slots): blight, dimension door
5th level (2 slots): dominate person
Multiattack. The naga makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (3d6 + 4) piercing damage plus 14 (4d6) poison damage.
Tail. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
The naga can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The naga regains spent legendary actions at the start of its turn.
Tail. The naga makes a tail attack.
Bite (Costs 2 Actions). The naga makes a bite attack.
Cast a Spell (Costs 2 Actions). The naga casts a spell from its list of innate spells, using a spell slot as normal.
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