Armor Class
14
Natural armour
Hit Points
3
(1d4)
Speed
20 ft., Burrow 15 ft.
STR
2
(-4)
DEX
14
(+2)
CON
10
(+0)
INT
5
(-3)
WIS
12
(+1)
CHA
3
(-4)
Saving Throws
DEX +4
Skills
Perception +3
Damage Vulnerabilities
Lightning
Damage Immunities
Psychic
Condition Immunities
Exhaustion, Poisoned
Senses
Tremorsense 60ft, Passive Perception 11
Languages
Abyssal . The automaton cannot speak but can understand Abyssal
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Energise: every recharge the automaton can climb on to an uncharged machine that is medium sized or smaller and can energise it turning it on.
Actions
Bite: 2 points of piercing damage
Electrocute: 1d4 lightning damage
Description
An automaton created by Thëira Lerrectan as a scout which if destroyed can be recreated using a singly full days work. The automaton mouse requires at least 6 hours of recharge per day.