Large Undead, Any Alignment
Armor Class 14 (Natural Armor)
Hit Points 26 (4d10 + 4)
Speed 10 ft., Fly 60 ft.
STR
17 (+3)
DEX
16 (+3)
CON
13 (+1)
INT
5 (-3)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws CON +3
Damage Vulnerabilities Thunder
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage and 2 (1d4) necrotic damage

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage. Instead of dealing damage the blood bat can grapple the creature (DC 13)

Monster Tags: Misc Creature

Habitat: ForestUnderdark

Smuag

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