Large Monstrosity, Chaotic Neutral
Armor Class 13 Natural armor (scales)
Hit Points 53 (8d8 + 18)
Speed 40 ft.
STR
17 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws STR +5, DEX +2
Damage Resistances Cold
Senses Unknown Heatsense. Can “smell” heat in a radius of 80 ft., Passive Perception 3
Languages Ice Toad Can speak Ice Toad and Crotid, a language consisting of croaks and grunts. Most other creatures such as Elves, Dwarves, and Humans can’t make the sounds required for Crotid. Crotid
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. The Crodák can make two attacks; one with its Bite and the other with its Claws.

Action Melee Attack.(Claws):The Crodák makes two attacks with its sickle like claws, Melee Weapon Attack: +2 to hit, reach 8 ft., 1 target. Hit: 1d20+2 (1d6 + 3) [slashing] damage. 

Action Melee Attack. (Bite): The Crodák makes one attack with its teeth, melee weapon attack. +0 to hit, range 6 ft., 1 target. Hit:  1d20+0 (1d8 + 1) [piercing and slashing] damage.

Bonus Actions

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Reactions

The Crodák can block with claws.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Crodák

Description:
A distant relative of the Baselisk, the Crodák is a fearsome beast to behold. With its plate of bone instead teeth and huge canines, along with serrated sickle claws, it is a worthy opponent in battle. Despite these fearsome features, the Crodák is a peaceful creature, preferring to be left alone to forage and hunt in the wetlands in inhabits. The Crodák is hot blooded, with dark blue blood. Being seen as a savage beast, the Crodák is actually fairly intelligent, possessing its own spoken language of croaks and grunts. While being extremely hard to domesticate or ride in the wild, domesticated Crodáks do exist. In some frontier settlements, Crodáks are the main method of transportation. Usually found in forests or swamps, Crodáks will also inhabit sparse hilly areas and mountainous terrain. For Crodáks that live in the mountains, give them the following changes: 

The Crodák gains a minor resistance to cold damage, and can ignore slippery surfaces such as ice, due to the increased traction on the soles of its feet. The Crodák becomes harder to train. All ability checks and spells to befriend it are at a disadvantage.

The Crodák abhors and hunts on first sight the Otyugh, whom they compete with for hunting territory.

Appearance:

Being about 18-20 feet in length, the Crodák has mottled scales that range from red-gray to gray-green. The have a long balancing tail and two huge lower canines coming up from the bony plate that is it’s bottom tooth. On its claws it has a large serrated sickle like appendages instead of its outermost claw.

Location:

The Crodák lives in forest and wetlands, along with mountains and hilly areas. As long as there is sufficient food and camouflage, Crodák can survive.

Lair and Lair Actions

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Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrositybeast companion

Habitat: ForestMountainSwamp

Madmage5268

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