Magic Resistance. The naga has advantage on saving throws against spells and other magical effects.
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost
1st level (4 slots): charm person, detect magic, sleep
2nd level (3 slots): detect thoughts, hold person, misty step
3rd level (3 slots): dispel magic, lightning bolt, water breathing
4th level (3 slots): blight, dimension door
5th level (2 slots): dominate person, telekinesis
6th level (1 slot): chain lightning, disintegrate
7th level (1 slot): finger of death, symbol
Multiattack. The naga makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) piercing damage, and the target must make a DC 18 Constitution saving throw, taking 40 (9d8) poison damage on a failed save, or half as much damage on a successful one.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
The naga can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The naga regains spent legendary actions at the start of its turn.
Tail. The naga makes a tail attack.
Bite (Costs 2 Actions). The naga makes a bite attack.
Cast a Spell (Costs 2 Actions). The naga casts a spell from its list of innate spells, using a spell slot as normal.
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