Legendary Resistance (5/Day). If the dracolich fails a saving throw, it can choose to succeed instead.
Magic Resistance. The dracolich has advantage on saving throws against spells and other magical effects.
Mastery of Death. When the dracolich deals damage, it deals an additional 19 (3d12) necrotic damage.
Undead Resurgance (Recharges after a Short or Long Rest). If the dracolich would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, the dracolich can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 105,000 XP (210,000 XP total) for defeating the dracolich after its Undead Resurgance activates.
Rejuvenation. If it has a phylactery, a destroyed dracolich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Undead Fortitude. If damage reduces the dracolich to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the dracolich drops to 1 hit point instead.
Spellcasting. The dracolich is an 26th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 26, +18 to hit with spell attacks). The dracolich has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost, counterspell, shield
1st level (5 slots): detect magic, magic missile, thunderwave
2nd level (5 slots): acid arrow, detect thoughts, invisibility, mirror image
3rd level (5 slots): animate dead, dispel magic, fireball
4th level (5 slots): blight, dimension door
5th level (4 slots): cloudkill, scrying
6th level (4 slot): disintegrate, globe of invulnerability
7th level (4 slot): finger of death, plane shift
8th level (3 slot): dominate monster, power word stun
9th level (2 slot): power word kill, time stop, gate
10th level (1 slot): burn
Multiattack. The dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 11 (2d10) lightning damage.
Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Frightful Presence. Each creature of the dracolich’s choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dracolich’s Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5–6). The dracolich exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
The dracolich can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dracolich regains spent legendary actions at the start of its turn.
Detect. The dracolich makes a Wisdom (Perception) check.
Tail Attack. The dracolich makes a tail attack.
Spellcasting. The dracolich casts one spell of 8th level or lower.
Wing Attack (Costs 2 Actions). The dracolich beats its tattered wings. Each creature within 10 feet of the dracolich must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. After beating its wings this way, the dracolich can fly up to half its flying speed.
Arcane Spear (Costs 2 Actions). The dracolich creates six spears of magical force. Each spear hits a creature of the dracolich’s choice it can see within 120 feet of it, dealing 12 (1d8 + 9) force damage and 19 (3d12) necrotic damage to its target, then disappears.
If the dracolich’s Undead Resurgance trait has activated in the last hour, it can use the options below as legendary actions.
Bite. The dracolich makes one Bite attack.
Enervation Flare (Costs 3 Actions). The dracolich flares with necrotic energy. Each creature in a 60-foot-radius sphere centered on the dracolich must succeed on a DC 26 Constitution saving throw or take 22 (5d8) necrotic damage and take 1 level of exhaustion. The dracolich recovers hit points equal to half the total damage dealt.
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