Blood For The Blood God. When the Bloodthirster deals damage to a creature with a weapon attack, it gains advantage on weapon attacks against that creature until the start of it's next turn.
Skulls For The Skull Throne. When the Bloodthirster reduces a creature to 0 hit points with a weapon attack, it may immediately move up to it's speed and take the attack action. The movement must take place before the attack.
Blood Rage. When the Bloodthirster has less then half of it's HP remaining, it enters a Blood Rage, gaining a +4 bonus to weapon damage rolls and resistance to all damage it isn't vulnerable to.
Averse to Magic. Unlike other Daemons, the Bloodthirster is incapable of using magic, and is actually weak to it. The Bloodthirster is vulnerable to all damage from spells, and damage from spells is not effected by any resistances or immunities the Bloodthirster possesses.
Burning Blood. Whenever the Bloodthirster takes damage, all creatures within 5 feet of the Bloodthirster take 5 fire damage as the Bloodthirster's blood splashes onto them.
Multiattack. The Bloodthirster attacks with it's Great axe of Khorne 3 times and uses it's Hellfire Breath.
Great axe of Khorne. Melee Weapon Attack: +11 to hit, reach 15 ft., 1 target. Hit: 34 (4d12 + 8) slashing damage.
Hellfire Breath. The Bloodthirster exhales fire in a 30 foot-cone. Each creature in the cone must make a DC 20 Dexterity saving throw or take 36 (8d8) fire damage.
Exploding Blood. The Bloodthirster causes it's blood to combust and damage creatures in the surrounding area. Each creature within 30 feet of the Bloodthirster must make a DC20 Dexterity saving throw or take 66 (12d10) fire damage. The Bloodthirster also takes 30 damage upon using this ability. The Bloodthirster can not use this ability again for 1d4 rounds.
The Bloodthirster has 3 legendary actions, which it regains at the start of each of it's turns.
Attack (Costs 1 Action). The Bloodthirster makes one attack with it's Great axe of Khorne.
Charge (Costs 2 Actions). The Bloodthirster moves up to it's speed and then makes one attack with it's Great axe of Khorne.
Whirlwind of Blades (Costs 3 Actions). The Bloodthirster makes an attack with it's Great axe against each creature within range, rolling to hit once and using that hit roll for each attack.
Lair and Lair Actions
The Bloodthirster's lair is a fiery, war-torn hellscape. The ground is stained red with the blood of countless fallen foes, and skulls are piled high throughout the area.
Lair Actions
On initiative count 20 (losing initiative ties), the Bloodthirster takes a lair action to cause one of the following effects; the Bloodthirster can’t use the same effect two rounds in a row:
- Hellfire Haze. The temperature of the area increases to an alarming degree, causing them to overheat and unable to move effectively. Until another lair is activated, creatures in the area must make a constitution saving throw at the start of their turn or have their speed reduced to 0 until another lair action is activated.
- Blessing of Skulls. The Bloodthirster receives a blessing from Khorne, gaining increased power and resilience. Until another lair action is activated, the Bloodthirster's Averse to Magic ability is disabled, and the damage dealt by it's burning blood ability is increased to 10.
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