Medium Monstrosity, Lawful Evil
Armor Class 19 (natural armor)
Hit Points 137 (12d8 + 80)
Speed 50 ft., Climb 20 ft.
STR
21 (+5)
DEX
21 (+5)
CON
22 (+6)
INT
12 (+1)
WIS
16 (+3)
CHA
17 (+3)
Skills Acrobatics +9, Perception +7, Stealth +9, Survival +7
Damage Resistances Bludgeoning from non magical attacks
Condition Immunities Charmed
Senses Darkvision 120 ft, Passive Perception 17
Languages Abyssal, Common, Deep Speech, Infernal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Astral Hunter. The astral stalker has advantage on Wisdom (Perception) and Wisdom (Survival) checks. When the stalker uses the Search action and finds a creature, it can magically track the creature for 24 hours or until it tracks a different creature this way. While tracking the creature, the hunter knows the exact location of the creature, and whether it is below half of its maximum hit points or not.

Elusive Prey. Wisdom (Survival) checks made to track an astral stalker are made with disadvantage.

Nimble Escape. The astral stalker can take the Disengage or Hide actions as a bonus action on each of its turns.

Actions

Multiattack. The Astral Stalker can make two claw attacks.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 +5) slashing damage; Plus an additional 3d6 slashing damage if the Astral Stalker has advantage on the attack. 

Throat Dart. Ranged Weapon Attack: +9 to hit, range 20/80ft, one target. Hit: 7 (1d4 + 5) piercing damage and the target must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

 

Reactions

Unearthly Grace. The astral stalker adds its Charisma modifier to its Armor Class against one attack that would hit it, potentially causing that attack to miss.

Description

Astral stalkers roam the Astral Sea, reveling in the thrill of the hunt. They prefer intelligent creatures as quarry, for the added challenge and for the added satisfaction of a kill. They adhere to a strange set of tenets known as the Rules of the Hunt: they do not ever prey again on a creature that has eluded them; they do not hunt a creature that has employed them for at least one year; and they do not, under any circumstances, hunt each other. Astral stalkers see any creature that is not an astral stalker as potential prey, and when encountered on the Astral Sea, or something on other planes, they are liable to sneak up and attack immediately. They favor ambushes, as they are most skilled in sinking their claws into creatures that are not aware of them, breaking away from the fight, and attacking against from an unexpected angle. 

Monster Tags: monstrosityaberration

AaronConstantini

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