Loophole. The skin of the continuity error creates a film of antimagic, as in the antimagic field spell. Any item that comes into direct contact with the skin of the continuity error suffers this effect until it is no longer in contact with the continuity error.
Innate Spellcasting. The continuity error's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no components:
At will: dissonant whispers, crown of madness
1/day each: mass suggestion, power word stun
Plot Hole. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 15 (2d10 + 4) psychic damage. The target must succeed on a DC 15 Wisdom saving throw or be charmed by the continuity error until the end of the target's next turn.
Curtain Call (Recharge 5-6). The continuity error magically removes a creature's perception of the world around them. The continuity error may choose 1d4 creatures within 30 feet of it. Each creature must succeed on a DC 15 Constitution saving throw or be blinded and deafened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Next Panel. The continuity error steps into another timeline to avoid harm. As a reaction to being hit by a melee attack, the continuity error steps into the ethereal plane, causing the attack to miss. It may then move to an unoccupied space within 30-feet before returning to the Material Plane. If the continuity error occupies the same spot as a solid object or creature when it returns, it is immediately shunted to the nearest unoccupied space that it can occupy and takes 6 (1d10) force damage.
Rewrite. The continuity error manipulates the narrative to suit itself. As a reaction to being hit by an attack, the continuity error redirects the attack to another creature of its choice within the attacks range.
Description
At the frayed edges of reality, motes of multicolored energy dance to the rhythm and beat of the planes. On the rare occasion that a group of these motes meet, their dances synchronize, bringing them closer and closer until they eventually become a living creature made of the very fabric of reality.
These mischievous entities unintentionally wreak havoc on the worlds they frolic through, leaving confusion and madness wherever they set foot. Not much is known about their motives, but those unlucky enough to encounter these creatures and lucky enough to survive warn to give them a truly wide berth.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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12/9/2021 2:06:12 PM
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11
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1
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5e
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Coming Soon
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