Maron-Maron-No-Mi. Blackbeard has eaten something known as a devil fruit, with his devil fruit he can manipulate the mind of another.
(At will):Charm person, Command ,and hideous laughter.
(Five times a day): Suggestion, hold person, Otto's irresistible dance, Dominate person, and detect thoughts
(Three times a day): Fear, confusion, Mental Prison, Mass suggestion, Dominate beast ,and Modify Memory.
(Once a day):Eyebite, Feeblemind, and Weird.
Pack Tactics. Whenever Blackbeard is within 5ft of one of his pirates or his first mate and they are not incapacitated or unconscious he gets advantage on his attacks
Multiattack. Captain Blackbeard makes three melee attacks: two with his cutlass, one with his knuckle duster ,and one with his flint-lock. Or Blackbeard makes two attacks with his flintlock and one with his knuckle duster.
Captain Cutlass. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d12 + 8) slashing damage.
Steam Powered Flint-Lock. Ranged Weapon Attack. 10-70ft range. 1d20+5 to hit. 1d12+5 piercing damage. 1d8+5 fire damage
Knuckle Duster. Melee Weapon Attack. 5ft Range. 1d20+10 to hit. 3d8+5 bludgeoning damage
Parry. Captain Blackbeard adds 2 to its AC against one melee attack that would hit it. To do so, Blackbeard must see the attacker and be wielding a melee weapon.
Previous Versions
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12/8/2021 9:05:12 PM
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1
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Coming Soon
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