Charge. If the bimbi moves at least 10 feet straight
toward a target and then hits it with an antlers attack
on the same turn, the target takes an extra 3 (1d6)
piercing damage. If the target is a Small or smaller
creature, it must succeed on a DC 8 Strength saving
throw or be knocked prone.
Keen Smell. The bimbi has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The bimbi has advantage on an attack roll against a creature if at least one of the bimbi's allies is within 5 feet of the creature and the ally isn't incapacitated.
Antlers. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Charming Purr (Recharge 5-6). The bimbi begins to purr. Any creature within 10 feet of the bimbi that can hear it must succeed on a DC 11 Wisdom saving throw or be charmed by the bimbi for the next minute or until the bimbi attacks them.
Previous Versions
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12/8/2021 7:22:14 PM
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12/8/2021 9:16:12 PM
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4
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1
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Coming Soon
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