Cold blooded: The Màzumàdi do not fair well with the cold despite being resistant to cold damage. If they are in a cold environment their movement speed is halved, they can’t take reactions, and they have disadvantage on attack roles and saving throws until they can warm up. If it takes cold damage, it suffers the effects until the end of your next turn. However, it does not need to eat every day. It will not receive exhaustion from starvation until it hasn’t eaten for at least a week.
Primal Instinct: A Crocigor’s instinct is battle. When they are in the heat of battle, they focus and become raging monsters of pure carnage. Whenever they take damage that brings them below 50% of their maximum hitpoints rounded down, they enter a mindless lust for blood. They can only use their action to attack those who have attacked them in the last turn.
Melee Attack. The Crocigor Warrior can make two attacks with it's maul and one attack with it's bite.
Maul Melee Attack. Melee Weapon Attack: +8 to hit, reach 10 ft. Hit: 18 (2d12 + 5) Bludgeoning damage.
Bite Melee Attack. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 11 (1d12 + 5) Piercing damage. If a crocigor hits with it's bite attack, it can choose to try and grapple the target.
Goring Bite: Whenever someone attempts to escape their bite’s grapple and fails, they can use their reaction to deal the attacks damage again.