False Appearance. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
Grasping Tendrils. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.
Magic Resistance. The urophion has advantage on saving throws against spells and other magical effects.
Spider Climb. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Innate Spellcasting (Psionics). The urophion's innate spellcasting ability is Intelligence (spell save DC 15). The urophion can innately cast the following spells, without providing material components:
At will: detect thoughts, suggestion
Multiattack. The urophion makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.
Tendril. Melee Weapon Attack: +8 to hit, reach 50 ft., one target. Hit: 5 (1d4 + 3) psychic damage and the target is grappled (escape DC 14) and must succeed on a DC 15 Intelligence saving throw or be stunned until the end of the urophion's next turn. Until this grapple ends, the urophion can automatically hit the target with its tendril, and the roper can't make the same tendril attack other targets.
Extract Brain. Melee Weapon Attack: +8 to hit, reach 5 ft., one incapacitated humanoid grappled by the urophion. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the urophion kills the target by extracting and devouring its brain.
Mind Blast (Recharge 5-6). The urophion magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 21 (4d8 + 3) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reel. The urophion pulls each creature grappled by it up to 30 feet straight toward it.
Description
When a roper is infected with an illithid tadpole, it transforms into a urophion. They are created by the mind flayers to serve as guards.
A urophion sees itself as intelligent equals to the mind flayer, but are treated as social outcasts and are usually shunned and ignored by other illithids. This may cause some urophion to become insane. Others may escape their servitude, and wander off into the Underdark. If they encounter an intelligent creature, they may not automatically be hostile, as it longs to have a decent conversation. That is, until it begins to crave its brain.
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