Large unknown (Wizard), Any Alignment
Armor Class 16 Natural
Hit Points 96 (10d10 + 12)
Speed 10 ft.
STR
15 (+2)
DEX
17 (+3)
CON
13 (+1)
INT
18 (+4)
WIS
18 (+4)
CHA
19 (+4)
Saving Throws CHA +11
Damage Immunities Psychic
Condition Immunities Frightened
Senses Passive Perception 200
Languages All and None
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [Astral Stalker] is a 18-level spellcaster. Its spellcasting ability is [+4] (spell save DC 12, + 17 to hit with spell attacks). The Astral Stalker  has following [class name] spells prepared:
Cantrips (at will): [Fire Bolt,  
1st level (3 slots): [Teleportation}

Actions

Action Name. Strike

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 10 ft., target. Hit:  (2d10 + 3) Slashing damage. 

Action Ranged Attack.  Attack: +4 to hit, range 60/100 ft., target. Hit:  (3d10 + 5) [Psychic] damage. This attack allows it to detect thoughts on whoever you hit.

Bonus Actions

As a bonus action it can teleport any where in 10ft.

Insanity- It can make anyone it has attacked last or this round attack anyone  of a similar alignment they stay insane for 6 minutes.

Reactions

Reaction Name. It can fear anything of an opposite alignment, It can also attack that does 3d6 +2 psychic damage.

Legendary Actions

Free Action

Teleportation-It can Teleport anywhere in a 10ft radius.

Insanity- It can make anyone it has attacked last or this round attack anyone  of a similar alignment they stay insane for 6 minutes.

Fear- Can fear Anyone in a 10ft radius.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It is a gangly creature that is bent down long arms with sharp claws, purple skin and no eyes of nose just a mouth. It has a circular head and ribs almost showing, it has blunted white teeth. It doesn't eat, or sleep. It towers over humans, but they don't exist in this plane but can enter it through a ritual. They can take over peoples mind. It is said that they were once a civilization, but most of them were wiped out. Now they are solitary roaming the astral plane, but if you see one your end is near. It is said that they can make you insane.

Weight- 1080kg/ 2380lbs

Height- 33ft

Movement- 25ft 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Doomguy20211

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