Immutable Form. The statue is immune to any spell or effect that would alter its form.
Magic Resistance. The statue has advantage on saving throws against spells and other magical effects.
Magic Weapons. The statue's attacks are considered magical in nature and inflict all damage as radiant.
Gravity Aura. Any creature hostile to the angel statue that starts its turn within 20 feet of it must make a DC 20 strength saving throw, unless the angel statue is dormant. On a failed save, the creatures speed is reduced to 0 until the start of its next turn. If a creature's saving throw is successful, the creature's speed is only reduced by half their normal speed.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Banishment. The statue instantly targets and grapples a demon's essence pulled from a destroyed demon stone. With a reaction, it casts banishment on the demon sending it back to its natural plane of existence. This spell can only effect demons.
Hellfire Burst (Recharge 5–6). The angel statue exhales fire in a 20-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Banishment. The statue instantly targets and grapples a demon's essence pulled from a destroyed demon stone. With a reaction, it casts banishment on the demon sending it back to its natural plane of existence. This spell can only effect demons.
Description
This statue is a magical constructs cut and chiseled from the local stone of this room to appear as a tall, well-built angel with male features. It is cloaked in vestments that appear to be holy in nature and slung over large full plate armor. They are nearly impervious to spells and ordinary weapons.
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