Mystic Constitution. The Blastling uses its Con stats for all magic attacks it makes
Water Weakness. The Blastling takes 4 acid damage if it starts or ends its turn in water, they will never enter water willingly
End Worlder. if the Blastling is in The End or a void-like area, they can perform the Teleport Bonus Action without recharge.
Ranged Immune. the Blastling is immune to ranged attacks
Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) bludgeoning damage.
Teleport Punch. RangedWeapon Attack: +4 to hit, range 5-10/35 ft., 1 target. Hit: 9 (2d6 + 2) bludgeoning damage. can only be performed if the Teleport Bonus Action is ready
Fire Blast. Ranged Magic Attack: +5 to hit, range 30/60 ft., 1 target. Hit: 11(2d6 + 4) fire damage.
Teleport(Recharge 4-6). the Blastling may use a bonus action to teleport 30 ft, to an unoccupied area it is aware of, it will also teleport any gear or items it is wearing or holding.
Description
A tall, dark, creature with pitch-black skin, glowing purple eyes and purple flames crawling up its arms from its hands, with the same fire engulfing its head, it is said that those wearing a special item can look into their eyes to see a legendary beast of terrifying POWER
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