Large Aberration (Fire Genasi), Typically Neutral Evil
Armor Class 10 Natural
Hit Points 38 (4d10 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Fire, Ranged Attacks
Condition Immunities Grappled, Restrained
Senses Darkvision 60 ft, Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Mystic Constitution. The Blastling uses its Con stats for all magic attacks it makes

Water Weakness. The Blastling takes 4 acid damage if it starts or ends its turn in water, they will never enter water willingly

End Worlder. if the Blastling is in The End or a void-like area, they can perform the Teleport Bonus Action without recharge.

Ranged Immune. the Blastling is immune to ranged attacks

Actions

Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) bludgeoning damage. 

Teleport Punch. RangedWeapon Attack: +4 to hit, range 5-10/35 ft., 1 target. Hit: 9 (2d6 + 2) bludgeoning damage. can only be performed if the Teleport Bonus Action is ready

Fire Blast. Ranged Magic Attack: +5 to hit, range 30/60 ft., 1 target. Hit: 11(2d6 + 4) fire damage.

Bonus Actions

Teleport(Recharge 4-6). the Blastling may use a bonus action to teleport 30 ft, to an unoccupied area it is aware of, it will also teleport any gear or items it is wearing or holding.

Description

A tall, dark, creature with pitch-black skin, glowing purple eyes and purple flames crawling up its arms from its hands, with the same fire engulfing its head, it is said that those wearing a special item can look into their eyes to see a legendary beast of terrifying POWER

Monster Tags: DevilDemonabberationhumanoidElemental

Habitat: DesertMountainUnderdarkUrban

VermillionPheonix

Comments

Posts Quoted:
Reply
Clear All Quotes