Large Undead, Neutral
Armor Class 12 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws CON +4
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands Abyssal but can't speak it
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sweep Attack -  If an arm blade hits can hit again at another target within 10ft. This can be done up to 4 times. 

Actions

Arm Bone Blades 

+6 To Hit D8 +4 Damage 

Tail Club 

+6 To Hit D12+4 

Bonus Actions

RE-CHARGE 5,6 

Frost breath - 30ft cone,  - 2d4 cold damage. Dex 11 Save Half Dmg. 

Reactions

Spell absorb - any spell that hits the Bone Collector gets a DC Con 13 save and if passed nullifies spell and use the arcane power to regenerate damage. (each point of 2 damage heals 1 Hp) 

Description

A 12ft abomination of bone and cold arcane flame. Several skulls sit atop half a dozen ribcages entwined by several spines. Four large arms each made from a dozen forearms ending in edged blades. This macabre monstrosity sits on a whirlwind of blue flaming arcane power. A massive tail made out of thigh bones swings restlessly behind capped with hip bones. 

Rikasolkald

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