Medium Humanoid (Human), Lawful Good
Armor Class 17 (splint)
Hit Points 87 (11d12 + 16)
Speed 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Skills Animal Handling +6, History +7, Performance +4
Senses Passive Perception 14
Languages Common, Dwarvish, Elvish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brave. Benju has advantage on saving throws against being frightened.

Unarmored Defense. While Benju is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.

Actions

Multiattack. Benju makes two attacks.

Katana. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage if wielded with two hands.

Wakizashi. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Daikyu. Ranged Weapon Attack: +4 to hit, range 80/360 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Benju can utter a special command or warning whenever a nonhostile creature that he can see within 30 ft. of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand . A creature can benefit from only one Leadership die at a time. This effect ends if the [name] is incapacitated.

Reactions

Parry. Benju adds 2 to his AC against on melee attack that would hit him. To do so, Benju must see the attacker and be wielding a melee weapon.

Description

Benju is in his late 60s, but he has the appearance and personality of a man perhaps a decade his junior. He is a large man, broad and powerful, with a strong face and dark eyes. Even when motionless, he seems as powerful as a force of nature, and as impossible to stop or divert. His voice is usually quiet, but effortlessly adopts the crack of command. Despite his size and obvious power, he moves with the silent, fluid grace of a dancer.

Benju wears armor only when required by protocol. He is rarely without his katana and wakizashi. His katana is a weapon of quality, and has been in his family for ten generations.

He rose through the ranks as a samurai and famed warrior. In the past, his family had been shamed by having a number of members serve as daimyo of Aru Province, only to be removed for failure in their duty. Perhaps it was the desire to expunge this dishonor that pushed Benju to his great achievements. By thirty, he was already well-known among the Shogun's generals. By forty, it was obvious that he was destined for greater things.

Now, as daimyo of Aru, his personality seems to have changed. He's very concerned about the future of his family, and believes that if they can only hang onto the daimyate for several generations, their stability and security are assured. Thus the risk-taking and daring of his youth are long-gone.

Benju loves music, although he is totally incompetent at any instrument he's ever tried (and this saddens him deep in his soul). He is highly skilled at noh, however, and frequently puts on plays for his household in which he and Yuji Takaesu display their abilities. He enjoys the outdoors, and loves falconry.

Benju hates his mother-in-law (and vice-versa), but inexplicably he likes his son-in-law: the quarrelsome Buntaro.

Monster Tags: NPChumanoidHuman

Artus_Cimber

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