Medium Elemental, Any Alignment
Armor Class 18 (scale, shield)
Hit Points 76 (8d8 + 40)
Speed 30 ft., Fly 30 ft.
STR
18 (+4)
DEX
22 (+6)
CON
21 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Damage Resistances Lightning, Thunder
Damage Immunities Poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Primordial
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Elemental Weapons. The legionnaire's weapon attacks are magical. When the legionnaire hits with any weapon, the weapon deals an extra 2d8 thunder damage (included in the attack).

Actions

Flail. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage plus 9 (2d8) thunder damage.
Sonic Boom. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 18 (4d8) thunder damage.
Whirlwind Escape. The legionnaire teleports up to 30 feet to an unoccupied space that it can see, and ends any grappled, restrained, or paralyzed conditions on it.

Description

Elemental Legionnaires are native to the Elemental Chaos, but they have more in common with the constructs known as Helmed Horrors than with their bestial bretheren. If elementals are the animals of the inner planes, the Legionnaires are the common people. Vaguely humanoid in form, they serve powerful primordial entities as well as various elemental lords and princelings.
Primordial Heritage. Legionnaires trace back to an ancient time when the world had hardly been formed, when primordial beings battled the gods for control of creation. In this cataclysmic conflict, the deities marshaled armies of angels and cadres of exarchs, and though the primordials could call forth titanic beasts and giants, they could not muster a true military to face their enemies until they found the means by which elemental creatures could be reshaped and hammered into soldiers. The warriors formed through this process were the first Legionnaires.
Varied Forms. Air, Earth, Fire, and Water Legionnaires are commonplace, but one doesn’t have to travel far in the Elemental Chaos to find quasielemental or paraelemental Legionnaires formed of crystal, slime, and smoke. Legionnaires of different elements freely associate with one another to achieve their common goal of returning the world to the rule and whim of the primordials, but bereft of strong leadership they are prone to infighting. A typical legion in service to a primordial prince or demon lord is a jumble of many different kinds of Legionnaires, just as the Elemental Chaos is a jumble of many different elements and energy types.
Soldiers for Hire. Most Legionnaires adrift on the planes do not have a powerful master to serve, and roam in small mercenary bands for any destructive purpose. It is not unheard of for groups of Legionnaires sworn to different masters to come into conflict with each other--for example, Fire Legionnaires defending a red dragon's stronghold from Earth Legionnaires allied with hill giants.
Legionnaires come from the Elemental Chaos and speak the Primordial language, of which the languages of the elemental planes (Auran, Aquan, Ignan, and Terran) are dialects. They can be summoned and bound by mortals just as other elementals, but are more likely to bargain for their service if it doesn't obviously further their goal of returning the world to a primeval state of chaos.
Elemental Demise. When an Elemental Legionnaire dies, all that remains is its armor, and sometimes its weapons. Some Legionnaires, such as Ice Legionnaires, wield weapons that melt away when the elemental dies.

Habitat: DesertMountain

Clockwerk66

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