Pack Tactics. The Baggi has advantage on an attack roll against a creature if at least one of the Baggi's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
Sleep Spit (Recharge 5–6). Ranged Weapon Attack: +3 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for the target if the target takes damage or someone uses an action to wake it.
Description
Highly intelligent, carnivorous bird wyverns that hunt in packs. Noted for their blue scales and sharp glare. Baggi are feared for their ability to release a tranquilizing fluid; even a grown man can be put to sleep in seconds.
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