Small Beast, Any Evil Alignment
Armor Class 12 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
8 (-1)
CON
10 (+0)
INT
4 (-3)
WIS
10 (+0)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Three headed beast. As a three headed beast, the Cerberus has 3 separate personalities. These personalities are dependent on the player’s roll of a d8. 1 - Calm, 2 - Jolly, 3 - Naive, 4 - Rash, 5 - Careful, 6 - Bold, 7 - Brave and 8 - Hasty. The personalities are there until the creature is slain, as well as gives it special characteristics when it grows into an adult. See Companion notes on Discord for benefits.

Growing up  a Cerberus cub - it needs to grow up to be able to join its owner on a adventure. To do this it needs three things: time; food; and warmth. 

Time. It takes 3 days to become a juvenile,  6days to become a teenager, 8days to become a young adult and 1 week to become an adult. 

Food. The amount of food varies between cubs but normally it eats one ration a week at cub stage. Their preferred food is steak or small rodents. 

Warmth. The cub needs to be kept at a town or a city to be able to play. It must have contact with its owner at least once a week to be able to continue its growth. If you don't see it adds 1d4 days to its growth and it can not grow to its next level if not visited. 

Companion. A Ceberus can become a companion as soon as it becomes a teenager.  

Maturation. Once matured from cub to juvenile, see Juvenile Cerberus character sheet.

Actions

Three headed attack  three attacks (Cub) Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 2 piercing damage.

NualaF

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