Antimagic Susceptibility. The cape is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the cape must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Damage Transfer. While it is grappling a creature, the cape takes only half the damage dealt to it, and the creature grappled by the cape takes the other half.
False Appearance. While the cape remains motionless, it is indistinguishable from a normal cape.
Strangle. Melee Weapon Attack: +6 to hit, reach 5 ft., one medium or smaller creature. Hit: The creature is grappled (escape DC 12). Until this grapple ends, the target is restrained, suffocating, and the cape can't strangle another target. In addition, at the start of each of the target's turns, the target takes 10 (2d4 + 2) bludgeoning damage.
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