Medium Construct, Unaligned
Armor Class 12
Hit Points 24 (3d10)
Speed 20 ft., Fly 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
10 (+0)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The cape is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the cape must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Damage Transfer. While it is grappling a creature, the cape takes only half the damage dealt to it, and the creature grappled by the cape takes the other half.

False Appearance. While the cape remains motionless, it is indistinguishable from a normal cape.

Actions

Strangle. Melee Weapon Attack: +6 to hit, reach 5 ft., one medium or smaller creature. Hit: The creature is grappled (escape DC 12). Until this grapple ends, the target is restrained, suffocating,  and the cape can't strangle another target. In addition, at the start of each of the target's turns, the target takes 10 (2d4 + 2) bludgeoning damage.

Svenyatta

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