Medium Humanoid (Any Race), Any Alignment
Armor Class 12 Leather
Hit Points 22 (5d8)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws WIS +4, CHA +6
Skills Arcana +4, Deception +6
Senses Passive Perception 11
Languages Any two languages.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Ancestral Guard. The ancestral warlock has a Ancestral Spirit within 30 ft.

Innate Spellcasting. The ancestral warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

  • At will: mage armor (self only)

Spellcasting. The Ancestors Warlock is a 6th level spellcaster. Its spellcasting ability is Charisma (CHA DC 14, +6 to hit with spell attacks). The Ancestors Warlock has following Warlock spells prepared:
Cantrips (at will): Eldritch Blast (2 bolts that deal 1d10 + 3 force damage on a hit), Mage Hand, Minor Illusion

Actions

Multiattack. The warlock makes two attacks with its daggers. The second attack has disadvantage.

Daggers. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Monster Tags: humanoid

TheWinterSpecter

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