Medium Undead, Lawful Evil
Armor Class 13 (armor scraps)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Understands all languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The skeleton's innate spellcasting ability is Wisdom (spell save DC 11). The skeleton can innately cast the following spells, requiring no spell components:

At will: magic missile (creates two missiles)

3/day: blink

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Description

Baneguards are skeletons animated by clerics of Bane to serve as guards for Bane's temples and churches. Some continue to haunt the ruins of such places. They are able to cast magic missiles and blink effortlessly.

Monster Tags: undead

Habitat: Urban

SadHorizon

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