Armor Class
13
(armor scraps)
Hit Points
26
(4d8 + 8)
Speed
30 ft.
STR
14
(+2)
DEX
14
(+2)
CON
15
(+2)
INT
6
(-2)
WIS
12
(+1)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Understands all languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Innate Spellcasting. The skeleton's innate spellcasting ability is Wisdom (spell save DC 11). The skeleton can innately cast the following spells, requiring no spell components:
At will: magic missile (creates two missiles)
3/day: blink
Actions
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Description
Baneguards are skeletons animated by clerics of Bane to serve as guards for Bane's temples and churches. Some continue to haunt the ruins of such places. They are able to cast magic missiles and blink effortlessly.
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