Turn Resistance. The witich has advantage on saving throws against any effect that turns undead.
Multiattack. The witch makes two Slam attackes.
Slam. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 3 (1d6) bludgeoning damage, 7(2d6)fire damage, and 7(2d6) necrotic damage.
Force Claw. Ranged Spell, reach 50 ft., one creature. Effect: The target must succeed on a DC 15 Strength saving throw or it's speed is reduced to 0 and take 5d6 damage on start of it's turn for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Death Curse. When a creature within 100ft of the witch reduces the witch to 0 hp or fewer, the enemy takes a -2 penalty to saving throws until the curse is lifted.
Previous Versions
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12/19/2018 3:28:23 PM
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3
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Coming Soon
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