Medium Undead, Any Evil Alignment
Armor Class 13 (natural armor)
Hit Points 42 (8d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws CON +4, CHA +6
Skills Arcana +4, Deception +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Passive Perception 19
Languages Abyssal, Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Turn Resistance. The witich has advantage on saving throws against any effect that turns undead.

Actions

Multiattack. The witch makes two Slam attackes.

Slam. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 3 (1d6) bludgeoning damage, 7(2d6)fire damage, and 7(2d6) necrotic damage.

Force Claw. Ranged Spell, reach 50 ft., one creature. Effect: The target must succeed on a DC 15 Strength saving throw or it's speed is reduced to 0 and take 5d6 damage on start of it's turn for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Death Curse. When a creature within 100ft of the witch reduces the witch to 0 hp or fewer, the enemy takes a -2 penalty to saving throws until the curse is lifted.

 

Previous Versions

Name Date Modified Views Adds Version Actions
12/19/2018 3:28:23 PM
8
3
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Coming Soon
hackerna

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