Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 13 Natural
Hit Points 30 (2d8)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
6 (-2)
INT
14 (+2)
WIS
20 (+5)
CHA
20 (+5)
Skills Deception +18
Senses Passive Perception 11
Languages Goblinoid and Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Acid Spit DEX 13 2d6 acid damage. Half on a successful roll

Spear +3 to hit 1d6 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Acid Puddle: When the Acid Goblins hit points hit 0 the goblin will dissolve into a puddle of acid. All creatures in 10ft of the goblin must make a DEX 13 save or take 2d6 acid damage (half on a successful roll).

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

StealthDestro

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