Armor Class
11
Natural Armor
Hit Points
25
(5d8)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
14
(+2)
INT
17
(+3)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
INT +6, WIS +1
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned, Stunned
Senses
Passive Perception 10
Languages
Wa-An, but can't speak it
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Spellcasting. The apprentice is a 5st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): Chill Touch, Gust, Control Flames
1st level (4 slots): burning hands, Catapult, shield, Ray of Sickness
2st level (3 slots): Gust of Wind, Ray of Enfeeblement
3st level (1 slot): Counterspell
Actions
Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 7 (1d4) slashing damage.
Description
An Miko of old Times, decay to less then a Zombie, but still able to cast spells though a Spellbook.