Camoflouge. Twice per long rest, the Wyvern can become almost invisible. It can hide in plain sight and gains +4 on all stealth checks. This can be used as a Bonus Action.
Quiet Flyer. The Brown Wyvern has specially developed scales along its wings that dampen sounds. It can fly without making a sound.
Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Stinger. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 8 (2d6 + 1) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Description
Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds. The Brown Wyvern hunts with the element of surprise on its side. It can easily camouflage due to its chromatophores. Therefore, the Brown Wyvern likes to paralyze then eat its prey. Because of the premium on nimbleness the Brown Wyvern has, it is smaller than other Wyverns.
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