Medium Celestial (Angel), Lawful Good
Armor Class 13 (unarmored)
Hit Points 37 (5d8 + 15)
Speed 30 ft., Fly 60 ft.
STR
14 (+2)
DEX
17 (+3)
CON
17 (+3)
INT
17 (+3)
WIS
16 (+3)
CHA
19 (+4)
Saving Throws INT +6, WIS +6, CHA +7
Skills Perception +7, Performance +10
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 17
Languages All
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. Allegro's spellcasting ability is Charisma (spell save DC 15). Allegro can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, raise dead

Magic Resistance. Allegro has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Allegro makes two melee attacks or uses his Radiant Ray twice.

Radiant Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 3 (1d6) radiant damage.

Radiant Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) radiant damage.

Healing Touch (3/Day). Allegro touches another creature. The target magically regains 11 (2d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

 

Monster Tags: Angel

Rvocals

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