Innate Spellcasting. Allegro's spellcasting ability is Charisma (spell save DC 15). Allegro can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. Allegro has advantage on saving throws against spells and other magical effects.
Multiattack. Allegro makes two melee attacks or uses his Radiant Ray twice.
Radiant Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 3 (1d6) radiant damage.
Radiant Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) radiant damage.
Healing Touch (3/Day). Allegro touches another creature. The target magically regains 11 (2d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
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