Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Unstoppable Charge. Enhanced Bull Rush: +10 to hit, charge 20 ft. Hit: 1(1d10 +5) When is charges it can go through any rock like structure. If you get hit when it smashed through a wall, pillar, or any other hard surface. Take 1/2 damage.
If you are detected it will blow through anything to get to you. (once it charges it can not turn.) If it's any metallic surface. It is dizzy for 1d4 turns.
Description
Cursed Juggernauts move hunched over hiding it true size, with hands forward so it doesn't bump into anything. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
It's head is a giant mouth that separates vertically down the middle and it's skin is tough as chain mail. Even though you don't see any eyes on it's face. It does have special sensors on it's back. That alerts any anything within 60 ft of it's current position.
When it spots you it glows red with arcane magic.
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