Armor Class
15
Natural
Hit Points
74
(6d8 + 26)
Speed
45 ft.
STR
15
(+2)
DEX
10
(+0)
CON
10
(+0)
INT
7
(-2)
WIS
7
(-2)
CHA
20
(+5)
Skills
Intimidation +15
Damage Vulnerabilities
Radiant
Damage Resistances
Slashing
Damage Immunities
Necrotic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened
Senses
Truesight 120ft, Passive Perception 8
Languages
Common, Telepathy 120ft
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Terrifying gaze. any creature that is within 30ft and can be seen by the Valcarnum Guard must make a DC 12 wisdom save or be frightened
Sunlight sensitivity. The Valcarnum Guard has disadvantage if it or it's target are in direct sunlight.
Turn immunity. a Valcarnum Guard is immune to turn undead.
Actions
Scratch. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 10 (2d6 + 2) [Slashing] and 8 (2d6) [Necrotic] damage.
Bonus Actions
.
Description
A simicorporial figure standing at 6ft tall in a long wispy cloak, a black vail conceals its face with glowing red eyes behind the vail, it's knuckles drag on the floor and its claws drag behind them.
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