Large Humanoid
Armor Class 16 Natural Armor
Hit Points 85 (10d12 + 20)
Speed 35 ft., Fly 60 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
17 (+3)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +7, DEX +7, WIS +6
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 17
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Healing Factor. At the start of each of it's turns, the [BIRDMAN] restores 2d10 hit points as it self-repairs.

Actions

Multiattack. The [BIRDMAN] can make two Hidden Blade attacks, and one Shrapnel Cannon attack.

Enchant Blade. As a bonus action, the [BIRDMAN] can release a strange golden liquid onto it's blades, making them magical and adding 1d6 radiant damage. Lasts until the end of it's turn.

Hidden Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d8 + 2) Slashing damage. 

Shrapnel Cannon. Ranged Weapon Attack: +5 to hit, range 30 ft. cone. Hit:  10 (1d10 + 5) piercing damage.

Reactions

Gust. Whenever the [BIRDMAN] loses more than 20 hit points to an attack, everyone within 10 feet of the Stalker must make a dex saving throw (DC 16), else be pushed back another 10 feet by the flapping of it's massive wings.

Dissolver