Hold Breath. The crocozard can hold its breath for 10 minutes.
Aquatic Ambush. The crocozard has advantage on Stealth checks when attempting to hide in shallow water.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
Tail Swipe. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10+ 4) bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
Concept and details/strategy
The Crocozard is a silly early attempt and practice at making a grounded but fictional beast. Conceptually it's a Large reptile somewhere in between a crocodile and a Komodo dragon, with some fun but minor twists. It's fast and agile on land with unimpressive but useful climbing and swimming speeds, and blindvision. It can position itself to potentially knock down foes that try to flee with opportunity attacks from its tail. Only having one attack per turn it relies on its bite to inflict damage, but this bite is both powerful and venomous. It can mix movement types to scale or swim across obstacles while still moving 45 ft total.
Lore
A large carnivorous lizard most at home in jungles and marshes, the crocozard is a vicious and adaptable predator. Highly agile on land, this beast has a voracious appetite to support its high energy and metabolism. This appetite is fed through a combination of ambush and chase predation. Some subspecies hunt solo and others hunt in groups. Their reproductive rate is thankfully low, keeping them from overfeeding on its prey.
Previous Versions
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12/9/2021 10:25:40 PM
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52
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0
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0.4
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Coming Soon
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12/22/2021 9:50:13 AM
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54
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0
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Coming Soon
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