Undead Fortitude. If damage reduces the zombie idol to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie idol drops to 1 hit point instead.
Innate Spellcasting. The zombie idol's innate spellcasting ability is Charisma (spell save DC 12). The zombie idol can innately cast the following spells, requiring no material components:
At will: guidance, vicious mockery
1/day each: charm person, disguise self, command, healing word
Inspiring Performance (2/Day): As a bonus action the zombie idol can inspire a creature within 60 feet. The target must be able to see or hear the zombie idol. The target can add a d4 to one attack roll, ability check, or saving throw it makes within the next 10 minutes.
Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Disarming Words (2/Day). When a creature the zombie idol can see within 60 feet of it makes a damage roll, the zombie idol can roll a 1d4 and subtract the number rolled from that damage roll.
Description
OwOs and UwUs in your general direction.
Previous Versions
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