Alchemist Resilience. The crazed alchemist has advantage on saving throws against poison.
Alchemy. The crazed alchemist is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13). The crazed alchemist prepares its spells by mixing ingredients into a number of extracts, and then “casts” its spells by drinking the extract. An crazed alchemist’s extract becomes inert if used or carried by anyone else. It can cast the following spells:
1st level (1/day each): absorb elements, comprehend languages, cure wounds, disguise self, shield
2nd level (1/day each): enhance ability, enlarge/reduce, invisibility
Gnome Cunning. The crazed alchemist has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting. The crazed alchemist’s innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells:
At will: minor illusion
Speak with Small Beasts. Through sounds and gestures, the crazed alchemist can communicate simple ideas with Small or smaller beasts.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage on a failed save.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80 ft./320 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage on a failed save.
Bomb (8/Day). The crazed alchemist throws a volatile chemical concoction at a point up to 20 feet away. Each creature within 5 feet of that point must make a Dexterity saving throw (DC 13). A target takes 13 (3d6 + 3) fire damage on a failed save, or half as much damage on a successful one. An crazed alchemist’s bomb becomes inert if used or carried by anyone else.
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Posted Feb 8, 2020Thanks for this! Going to work great in a one-shot I am running!