Gargantuan Ooze, Neutral
Armor Class 14 natural armor
Hit Points 843 (8d12 + 47)
Speed
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
20 (+5)
WIS
30 (+10)
CHA
1 (-5)
Saving Throws CON +19
Damage Resistances Fire, Ranged Attacks
Condition Immunities Blinded, Deafened, Grappled, Stunned
Senses Passive Perception 9
Languages none
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

tentacle regrowth Each tentacle has 50 hp and 10 ac. when a tentacle is reduced to 0 hp, it falls off and the jelly grows two more, increasing it's multiattack by 1. The jelly begins with 2d6 tentacles.

Spellcasting. The Hydra Jelly is a 20-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 19, +7 to hit with spell attacks).The Hydra has following Warlock spells prepared:
Cantrips (at will): Mage hand, poison spray, eldritch blast, chill touch
1st level (5 slots): Witch bolt, hex, Arms of hadar, armor of agathys                                      6th level (4 slots): Flesh to stone, Dimension door, Circle of death                                        9th level (1 slot): power word kill

Actions

multiattack: It cam use Tentacle smack as many times as it has tentacles.

Tentacle smack Melee Weapon Attack: +5 to hit, reach 30 ft., 1 target. Hit: 150 (10d20 + 28) bludgeoning damage + 5d6 acid damage.

Summon friends summon a normal sized big brain jelly under the hydra jelly's control.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A giant jellyfish with a big brain inside of it. the brain is dark purple and it pulses every second.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underwater

SalizarBonecrusher

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