Huge Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 0 ft., Swim 50 ft.
STR
23 (+6)
DEX
15 (+2)
CON
21 (+5)
INT
2 (-4)
WIS
13 (+1)
CHA
5 (-3)
Skills Perception +3
Senses Blindsight 60 ft., Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Blood Frenzy. The blink shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The blink shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Blink (Recharge 4-6). The blink shark magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the shark can make one bite attack.

Description

A blink shark is anywhere from 15 to 25 feet long and normally found in deep oceans, tainted by magic. Utterly fearless, it preys on anything that crosses its path, including whales and ships. Blink sharks also have the terrifying ability to "blink," or teleport short distances instantaneously. This, coupled with their thirst for blood, makes them a fearsome and deadly hunter.

Monster Tags: Misc Creature

Habitat: Underwater

AlienCourageous

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